Visualization, Gnuplot, d3.js

Bridson's Blue Noise Algorithm Examined
Finding a realistic (or at least, realistic looking) initial configuration of game objects or simulation particles can be a challenge. The desired configuration should appear to be both “random” and at the same time “spatially uniform”, without objects clustering together or overlapping.
A Comparison of Pixel-Art Scalers
I recently got interested in algorithms for scaling pixel art images, such as icons or video game sprites. The Wikipedia page on the topic lists a handful of different algorithms that have been developed for that purpose.
In Praise of Pic (and pikchr)
In praise of what? Pic? Pic? Pic, the old diagram generation “little language” and half brother of roff (or troff or groff), from the days when Unix was young? Yes, indeed, that pic.
A Look at the HDF5 Format
I occasionally see references to the HDF5 file format, but I have never encountered it in the wild. But a recent project generated multiple data sets simultaneously, in addition to metadata. Was there a better way than maintaining a collection of flat files? This prompted me to look at HDF5.

The Diamond-Square Algorithm for Terrain Generation
The Diamond-Square Algorithm is the natural first stop for generating artificial landscapes. The algorithm itself is beautifully simple (more details below, and on its Wikipedia page). But a casual implementation ended up not working at all, prompting me to look for an existing implementation to learn from. However, most implementations I found looked hideously complicated (or just hideous), not necessarily correct, and/or used out-of-date programming languages and styles. It therefore seemed like a good idea to create a clean, simple “reference” implementation of this algorithm, using a contemporary and widely known programming language and style.

D3 for the Impatient
If you are in a hurry to learn D3.js, the leading JavaScript library for web-based graphics and visualization, this book is for you. Written for technically savvy readers with a background in programming or data science, the book moves quickly, emphasizing unifying concepts and patterns. Anticipating common difficulties, the book teaches you how to apply D3 to your own problems.

Gnuplot in Action, 2nd Edition
Gnuplot in Action, 2nd Edition, is the authoritative guide to the gnuplot graphics and visualization program for developers, engineers, and scientists.

Data Analysis with Open Source Tools
With this insightful book, intermediate to experienced programmers interested in data analysis will learn techniques for working with data to discover what it contains, how to capture those ideas in conceptual models, and then feed your understanding back into the organization through business plans, metrics dashboards, and other applications.

Gnuplot in Action
Gnuplot in Action is a comprehensive tutorial written for all gnuplot users: data analysts, computer professionals, scientists, researchers, and others. It shows how to apply gnuplot to data analysis problems. It gets into tricky and poorly documented areas.